Applications closedWhat can we learn from games? Digital Games as Learning Environments and Tools
Applications for this course are no longer accepted.

Among entertainment media such as movies and music, digital games have the largest market.
However, games are no longer just for entertainment, but are used to fulfill a wide variety of purposes in a wide range of settings.
In this lecture, we will focus on "learning," introduce why and how games have been used for learning, and consider what we can learn from games.

Lecturer
Stefan BRUECKNER/ Lecturer, Faculty of Business Administration, Toyo University

Graduated from the Faculty of Sociology at the Uniersity of Munich. Completed the doctoral program at the Graduate school of Media and Governance, Keio University. Ph.D in Media and Governance. After serving as an assistant professor in the Faculty of Policy Management at Keio University, currently a full-time lecturer in the Faculty of Business Administration at Toyo University. Specializes in Media and Communication Studies, with a particular focus on the reception of digital games and their impact on society.
For more details, please refer to https://researchmap.jp/stefan.brueckner.

* Membership registration is required to apply.
* Various payment methods are available. About payment method
* The "Attend" button (link to the meeting URL) will be activated on the course opening day. To access, you need to log in to your member page. If you can't find the "Attend" button, check if you're logged in.
* Please make sure to read "how to attend online" by the day of the course, and access the "Attend" button after preparation of the necessary settings. If there is a deficiency in the setting, certificates may not be issued. Please access well in advance to access.
* Preliminary materials, lecture materials, and lecture videos may not be available.
* The viewing deadline for lecture materials and videos is 7 days including the date on which they became available for viewing. (*It will be available within 7 days from the course date.)
* In order to attend the course, you need to answer the pre-questionnaire. To view the materials on the day, you need to complete both the pre-questionnaire and the post-attendance questionnaire. The deadline for answering the post-attendance questionnaire is 7 days, including the day of the lecture.

Course outline

Lecture nameWhat can we learn from games? Digital Games as Learning Environments and Tools
Date and timeFebruary 28, 2024 (Wednesday) , 03:00 PM (JST) 〜 February 28, 2024 (Wednesday) , 04:30 PM (JST)
Lecturer Stefan BRUECKNER
Lecturer, Faculty of Business Administration, Toyo University
TargetJapanese proficiency equivalent to JLPT N2 or above
* Participation from abroad is highly welcomed.
* All courses will be conducted in Japanese only.
Capacity1,000 participants per lecture (first-come-first-served basis)
Streaming service Cisco Webex Meetings
FeeFree
Application periodJanuary 15, 2024 (Monday) , 12:00 AM (JST) ~ February 27, 2024 (Tuesday) , 11:59 PM (JST)
Precautions
  • All display times are in Japan time.
  • All courses will be conducted in Japanese only.
  • You can freely choose if you wish to attend one or multiple lectures.
  • Those who complete the post-attendance questionnaire will have access to the materials used in the class.
  • The lecture videos will be provided if you apply for the course even if you cannot attend the lecture of the day.